Imported an image of a world map as a template for tracing. Used the Auto Trace Tool to trace the outline of the map, which was then smoothed and tweaked using the Smooth Tool and the Direct Selection Tool.
Turned all the traced paths into a group object and applied the effect, 3D Rotate to get the desired perspective value. In the settings window, almost accurate value was given for the angle of perspective to make it look like the thermometer is being placed on top of the map.
The idea is to show that the surface is being lit by a spot light, which has a circular decay region. A curvy path with a stroke weight of 10 was used to achieve this effect. It was placed across the upper border and was blurred using the effect, Gaussian Blur. Applied a gradient to the fill of the map using the Gradient Tool so it shows a variation of color from light gray to dark gray along the perspective plane. Also made the upper region of the background bit darker by using the Mesh Tool.
Created a grayscale gradient for the Opacity Mask technique in order to apply effects and layer blending options only to a desired portion of the object.
Duplicated the group of objects that was created before and added the effect, Gaussian Blur to the new group. By using the grayscale gradient the blurred and the original groups were blended with each other so that it gives a photorealistic approach to the illustration as if the camera is focused on the front part of the thermometer. Altered the gradient mask to get the blending effect right.
Opened a new document in RGB color profile and created a canvas texture using the effect, Texturizer. Altered different attributes of the effect to get the exact texture. Exported it to a image file and imported the same image to the original document, which works in CMYK color profile. Had to use this method as some of the effects are not working in CMYK color profile.
Imported image was then rotated using 3D Rotate and altered the attribute, Angle of Perspective to place it on the same plane with the rest. Changed layer blending mode of the image to Multiply so the texture gets embedded to the layers below, which were the map and the background.
Created the typography using the Type Tool and once again it was rotated using the effect 3D Rotate. Made the text blend with the layers below by changing its layer blending mode. Shadow effect was being added to the text to get more of an embossed look, using Drop Shadow.
Sunday, September 7, 2008
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4 comments:
F***ing Pro. That is a one hell of a nice poster.
hey there! even without description, ur poster say GLOBAL WARMING! loud and proud...I really like it!
Wow..!
It's so cool & realistic.
Really nice poster and the message is clear.
You got to teach me how you do that. Not just me, others also.
good, well done. Be consistent like this for the rest of your studies in mmu, more importantly, I like your attitude too.
You will be a professional designer soon. :) Continue learning pls.
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